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Q4 lifecycle CRM · for everyone who builds, reviews or ships journey work

How we work with agents

Twelve steps, three gates. The full operating model this pack moves through: the process end to end, the two build lanes, the tiers and who does what.

AGENT-AUTHORED · EVIDENCE-GROUNDED · HUMAN-APPROVED

This pack is the agent’s draft. People approve at the gates, do the creative craft and the build, and own priority and relationships. The agent shapes and accelerates the strategy; it does not set it: that is shaped with the team. Where the draft conflicts with the evidence, the agent flags it rather than hiding it.

Challenged by agents, then by the team

The strategy was pressure-tested twice before anyone was asked to build: a twenty-one-agent challenge round on the whole strategy, then a ten-journey cross-functional council pass. The verdicts sit on the journey rows of the strategy site. Challenge-before-commit is a standing step of the operating model, not a one-off.

The process, end to end

◔ Strategy Marketing structures the strategy, the agent challenges it, and the Head of Growth owns Gate 1.

1

Gather the evidence ✓

Funnel, customer lifetime value, loss sizing, the comms estate, research: the facts the strategy is built on.

INPUTS
2

Marketing: first pass ✓

Marketing structures the moments, audiences and journey logic.

MARKETING
3

Agent challenges it ✓

The data, comms and customer-experience lenses surface gaps, inconsistencies and dependencies before anyone commits.

AGENT
4

Marketing: second pass ✓

Fold the challenges into a tighter strategy.

MARKETING
5

Team review on the journey pack ✓

The brief (this journey pack) goes out to everyone at once: Design, Product, Product Marketing, CRM, Analytics, Engineering. All feedback lands in the feedback form, every point gets an answer, and the changes are folded into the pack. Design and Copy run their feasibility read here: can we build this experience and say this message? Catch blockers now, not after Gate 1.

EVERYONE
6JOURNEY 4 IS HERE

Gate 1: approve the strategy

Approve, refine, defer or block, on the updated pack, with per-team sign-off recorded after the changes round. Strategy locks and the tracker updates. Nothing moves to design without this.

GATE

◕ Make Only after Gate 1. Design the experience first, then write the copy to it, then build: two clean handoffs, with Gate 2 between design-plus-copy and build.

7

Design the experience

Product Design owns the surfaces, mechanics, states and in-app journey, today and proposed. In: the locked strategy plus the problem and its evidence. Out: designed surfaces, every state.

PRODUCT DESIGN
8

Creative and copy

Copy written to the designed surface: one job per message, per channel and segment variant. Out: copy direction per treatment.

CREATIVE · COPY
9

Gate 2: approve design plus copy

Marketing, with Product Marketing and Design, approve the experience and the message (not just the visual) before any build starts.

GATE
10

Validation: Engineering and Data

Engineering confirms feasibility and effort; data gaps close; audiences and measurement get wired. Runs in parallel: the Engineering brief and the Analytics asks are issued from this pack, ahead of Gate 1, to de-risk feasibility; it closes after Gate 2.

ENG · DATA · IN PARALLEL
11

Build in Braze, then launch

Engineering ships the events; CRM builds and QAs the canvas; Marketing clears Launch with the holdout live from day one.

BRAZE · ENG

◖ Learn The loop: read the results, decide the next test, feed the next strategy.

12

Review, test, learn

Read at +1, +2 and +4 weeks; scale, iterate or kill; the result feeds the next strategy.

THE LOOP

The delivery spine, the same for every initiative: Discover → Define → Design → Validation → Build → Deliver → Review. Three human gates: Gate 1 (strategy), Gate 2 (creative), Launch. Design and build happen only after Gate 1; Review loops back to the next strategy.

After Gate 1: two lanes, and the tier decides which

Fast-track (tiers 3 and 4): ship now

Gate 1 → Copy → Gate 2 → Build in Braze → Launch → Review

Existing data and an existing surface, or a send on existing templates. No new screen to design and no new events, so it skips Product Design and Validation. Data wires a light holdout; CRM ships.

Full build (tiers 1 and 2): new surface or new data

Gate 1 → Design → Copy → Gate 2 → Validation → Build → Launch → Review

A new surface or new data runs the full path: Product Design, then Copy, then the Engineering and Data build.

Both lanes share Gate 1 and Gate 2: the moment’s tier decides how much build sits between them. A ship-now send never runs through the full build.

Effort scales by tier

Lower tiers skip stages; higher tiers need a build. The tier is the fast-track rule, and it matches the deployment plan’s dependency tiers.

TierWhat gets deliveredDependency
1aNew app screen, feature or flowApp engineering: a new feature or surface
1bModify an existing app surfaceApp engineering: a UI change
2New comm needing new data (no surface)Data-gated: a new event or attribute
3New comm on existing data and surfaceShip now, in Braze
4A send on existing templatesShip now, Braze copy

Who does what

The agent drafts and maintains

  • Journey and moment drafts (today and proposed), message direction, channel and contact logic
  • The engineering requirements and the experiment roadmap
  • The brief: one per initiative, the single place every team gets context and measurement
  • The tracker: stage, status, weekly updates, dependencies, links
  • Conflicts with the evidence get flagged, never absorbed silently

Stays human

  • The creative craft: final copy and design; the message is signed at Gate 2, not just the visual
  • The build: Braze canvases and app changes
  • Priority and relationships: the business owns priority; Engineering owns sequencing
  • Every gate: a person clears Gate 1, Gate 2 and Launch
Agents structure, challenge and route; humans set the strategy, decide, approve and ship. Every gate is human. The agent can draft a journey, write the brief, scope the build and move the card, but it cannot approve its own work or send to a customer.

The three gates

GateWhat it approvesWho clears it
Gate 1The strategy, on the updated pack after the team reviewHead of Growth
Gate 2Design plus copy: the experience and the messageHead of Growth, with Product Marketing and Design
LaunchThe built and QA’d canvas, holdout wiredHead of Growth